Post by EBST on Dec 5, 2016 19:39:29 GMT
Traditionally this has always been Demonic in nature. It is where an entity makes a pact with a being, usually mortal. The being serves the entity and as such gains certain powers.
Investments:
Body Armor (Variable): This investment grants an extra dice for soaking damage per point invested. Up to five points may be placed in this investment. The greater the protection, however, the more noticeable it becomes.
Lightning Speed (Variable): This investment grants one additional action per turn without dividing her dice pool for every 5 points placed in this investment. Up to 15 points may be spent this way.
Super Strength (Variable): This investment grants one additional point of strength per 3 points placed in the investment, up to a maximum of strength 8.
Apport Object (4 Pts): This investment allows the practitioner to magically enchant one object. Whenever the object is desired in hand all she has to do is speak a magic word and the object will appear.
Eyes of the Abyss (4 Pts): This investment grants that the PC can stare into the eyes of a victim and cause him or her to feel empty and void of emotion. The subject will become unable to take any action except stare into her eye so long as the PC makes a successful Charisma + Occult roll, difficulty equals subjects Willpower. The effects last for one turn per success.
Imp Familiar (4 pts): This investment grants a minor demonling as a familiar. Use the Familiar Background for the creation of such creatures. They are loyal to the PC but more loyal to their Umbral Masters.
Beastial Form (5 pts): This invstment grants the ability to shapeshift into the form of one particular natural animal. The character gains any natural abilities possessed by animals of that sort. This requires an Intelligence + Occult roll, difficulty 7. The effect lasts for one scene.
Sign of the Inferno (5 pts): This investment makes the PC immune to all forms of heat and fire, excluding Hellfire. No flame attack will damage the character, although his clothing may burn or explode.
Hand of the Deflier (6 pts): This investment grants that the persons right hand gains the power to kill plants, gnarl wood, rust metal, and rot any flesh it touches. This effect does one level of aggravated damage per success on Dexterity + Brawl and lasts one hour. The side effect is that the PC suffers intense arthritis in his hand for a week after using this power.
Emotion projection (6 pts): This investment allows the PC to cause a subject to experience whatever emotion she wishes them to feel by expending a point of Willpower and by making a successful Wits + Empathy roll , difficulty equals subjects Willpower. The effects last for one scene per success.
Regeneration (9 pts): This investment has the power to heal all wounds, normal and aggravated, save those inflicted by Prime magicks or those with True Faith, by expending one point of Willpower per health level healed.
Source: The Book of Madness ww4251 page 141
Investments:
Body Armor (Variable): This investment grants an extra dice for soaking damage per point invested. Up to five points may be placed in this investment. The greater the protection, however, the more noticeable it becomes.
Lightning Speed (Variable): This investment grants one additional action per turn without dividing her dice pool for every 5 points placed in this investment. Up to 15 points may be spent this way.
Super Strength (Variable): This investment grants one additional point of strength per 3 points placed in the investment, up to a maximum of strength 8.
Apport Object (4 Pts): This investment allows the practitioner to magically enchant one object. Whenever the object is desired in hand all she has to do is speak a magic word and the object will appear.
Eyes of the Abyss (4 Pts): This investment grants that the PC can stare into the eyes of a victim and cause him or her to feel empty and void of emotion. The subject will become unable to take any action except stare into her eye so long as the PC makes a successful Charisma + Occult roll, difficulty equals subjects Willpower. The effects last for one turn per success.
Imp Familiar (4 pts): This investment grants a minor demonling as a familiar. Use the Familiar Background for the creation of such creatures. They are loyal to the PC but more loyal to their Umbral Masters.
Beastial Form (5 pts): This invstment grants the ability to shapeshift into the form of one particular natural animal. The character gains any natural abilities possessed by animals of that sort. This requires an Intelligence + Occult roll, difficulty 7. The effect lasts for one scene.
Sign of the Inferno (5 pts): This investment makes the PC immune to all forms of heat and fire, excluding Hellfire. No flame attack will damage the character, although his clothing may burn or explode.
Hand of the Deflier (6 pts): This investment grants that the persons right hand gains the power to kill plants, gnarl wood, rust metal, and rot any flesh it touches. This effect does one level of aggravated damage per success on Dexterity + Brawl and lasts one hour. The side effect is that the PC suffers intense arthritis in his hand for a week after using this power.
Emotion projection (6 pts): This investment allows the PC to cause a subject to experience whatever emotion she wishes them to feel by expending a point of Willpower and by making a successful Wits + Empathy roll , difficulty equals subjects Willpower. The effects last for one scene per success.
Regeneration (9 pts): This investment has the power to heal all wounds, normal and aggravated, save those inflicted by Prime magicks or those with True Faith, by expending one point of Willpower per health level healed.
Source: The Book of Madness ww4251 page 141